TH Köln

Master Digital Sciences

Dokumente zur Akkreditierung des Studiengangs

Modul »Management Simulation Game« (MSG)

Informationen zur Organisation des Moduls

Modulverantwortung
Prof. Dr. Christina Werner (Fakultät F10)
Sprache
Englisch
Angeboten im
Wintersemester (Dauer 1 Semester)
Ort
Campus Gummersbach, oder remote
Anzahl Teilnehmer*innen
minimal 8, maximal 20
Vorbedingung
keine
Empfehlung
Basic Knowledge from introductory business courses (Marketing, Finance, Accounting, Production)
ECTS
6
Aufwand
Gesamtaufwand 180h
Kontaktzeit
60h (20h Vorlesung / 30h Seminar / 10h Projektbetreuung)
Selbstlernzeit
120h (davon 60h eigenständige Projektarbeit)
Prüfung
Semesterbegleitendes Projekt in Verbindung mit Präsentation und Fachgespräch
Vermittelte Kompetenzen
Develop Visions, Analyze Domains
Beziehung zu globalen Studiengangskriterien
Interdisziplinarität, Digitalisierung, Transfer

Beitrag zu Handlungsfeldern

Nachfolgend ist die Zuordnung des Moduls zu den Handlungsfeldern des Studiengangs aufgeführt, und zwar als anteiliger Beitrag (als ECTS und inhaltlich). Dies gibt auch Auskunft über die Verwendbarkeit des Moduls in anderen Studiengängen und über die Beziehung zu anderen Modulen im selben Studiengang.

Handlungsfeld ECTS (anteilig) Modulbeitrag zum Handlungsfeld
Empowering Business 4

In this course students learn about entrepreneurship and the various areas of business administration and their interdependence while participating in a management simulation game.

Designing Innovations and Products 2

The module empowers students to successfully lead a startup; innovative ideas (if implemented consistently) will contribute to a success in the simulation game (as also in the real world)

Learning Outcome

(WHAT?)

After completing this course, students can design the process of implementing innovative business ideas - from developing business ideas and market strategies to founding the company and managing the business operations for several periods in a competitive environment.

(HOW?)

To achieve this, students • Research and analyze relevant information regarding a new venture • Apply the framework of “business model canvas” to a new business idea • Develop and implement a concrete business strategy • Draft and implement a business plan • Negotiate with potential investors • Take operative business decisions concerning different corporate functions for a new venture over several periods • Find appropriate solutions to changing business environments • Analyze the competition and adapt the strategy accordingly • Critically reflect their decisions when running a business

(WHY?)

Students should be enabled to apply entrepreneurial thinking when designing innovations and managing business operations in their later work environment.

Inhaltliche Beschreibung des Moduls

In this course students learn about entrepreneurship and the various areas of business administration and their interdependence while participating in a management simulation game.

  • Production
  • Finance and Accounting
  • Human ressources
  • Marketing and Sales First, students develop their own business model and then test its implementation in a competitive market environment.

Lehr- und Lernformen

Management Simulation Game (Entrepreneurship) with drafting a business plan and analyzing business decisions.

Grading will be based on

  • presentation (40%)
  • project report (60%)

Zur Verfügung gestelltes Lehrmaterial

Management Simulation Game (Entrepreneurship)

Weiterführende Literatur

Grichnik et al. (2017): Entrepreneurship Unternehmerisches Denken, Entscheiden und Handeln in innovativen und technologieorientierten Unternehmen; 2. Auflage; Stuttagrt Osterwalder et al. (2011): Business Model Generation; Frankfurt am Main. Literature concerning the different business functions.