Guided Project SS26_12 »Tangible AR Interaction«
Organizational Details
- Supervisor(s)
- Prof. Dr. Florian Niebling
- Team size
- 2-4
- Language
- English
- Start
- to be defined
- Offered as
- GP-GAK (12 ECTS)

While Virtual Reality (VR) transports users to entirely new worlds, Mixed Reality (MR) aims to weave digital content into our physical surroundings. A significant challenge in current MR interaction is the lack of haptic feedback. While hand tracking allows for “natural” gestures, grasping “air” lacks the tactile response of weight, texture, and resistance. Tangible interaction adds direct manipulation of virtual content via physical everyday objects.
Students will design and prototype an Augmented Reality (AR) experience on Meta Quest that uses tangible interaction: physical objects or gestures in the real world that directly control or influence virtual content. The goal is to explore how mixing real, touchable objects with digital overlays can make AR more intuitive, engaging, and understandable, leading to stronger sense of presence and embodiment. The student will develop a prototype where passive physical objects (props, cubes, tools, or toys) serve as input devices for a digital application.
Students will:
Basic knowledge of Unity preferably for the creation of Virtual or Augmented Reality Applications.
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