TH Köln

Master Digital Sciences

Documents for Study Program Accreditation

Guided Project SS26_09 »Modeling and Animation Workflows using Blender and Unity for Game Development«

Organizational Details

Supervisor(s)
Prof. Dr. Florian Niebling
Team size
2-6
Language
English
Start
Pick the probable project start (or leave empty)
Offered as
GP-GAK (12 ECTS)

Project Image

Problem Description

In 3D modeling, there are multiple ways to create animated 3D models. When using 3D modeling software such as Blender to model 3D objects, some of these can even be combined, e.g. employing skeletal animation for movement of characters, together with blendshapes for facial animation. In this project you will create and document a workflow how to integrate 3D objects containing multiple kinds of animations between a modeling environment and a game engine.

Project Definition

The goal of this project is to establish best practices for using multiple software tools in a Game Development process. You will create a small video game as a prototype, where modeled, rigged and animated 3D objects are employed in the Unity Game engine. This not only includes exporting animated models from Blender into Unity, but also to export animation cycles from Unity Assets back into Blender, for refinement or re-use within other models.

Learning Outcome

Students learn content creation workflows for game development, especially modeling and animation workflows for character animation, as well as working with Blender and Unity.

Participation Requirements

Students benefit from prior contact with, but are not required to have deep experience in:

  • 3D Modeling and Animation
  • Computer Graphics
  • 3D Game Engines

External Partner

If there is an external partner, give the contact person(s) and a brief description here; otherwise leave blank