Guided Project SS25_06 »Latency in VR Applications«
Organizational Details
- Supervisor(s)
- Prof. Dr. Florian Niebling
- Team size
- 2-4
- Language
- English
- Start
- Pick the probable project start (or leave empty)
- Offered as
- GP-GAK (12 ECTS)
Latency can be detrimental for the experience of Virtual Reality. High latency can lead to loss of performance and cybersickness. There are simple approaches to measure approximate latency and more elaborated for more insight into latency behavior. When talking about latency, we usually refer to Motion To Photon Latency or End To End Latency. Motion To Photon latency is the time from starting a movement that is tracked and fed into the VR simulation to create the next frame, until the image corresponding to the movement is shown on the VR device screen.
There are different methods to measure the Motion to Photon Latency in VR applications. What these methods have in common, is that we basically have to record both the real motions performed by the user, as well as the visual output of the VR applications to be able to detect the virtual motion. In this Guided Project, we want to implement and compare several of these methods to measure latency in a prototypical VR application, e.g.:
Students develop VR applications, perform video analysis, design and conduct experiments, and learn how to perform data analysis.
Students benefit from prior experience with:
If there is an external partner, give the contact person(s) and a brief description here; otherwise leave blank